Creating a simple JavaScript class with jQuery

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天命终不由人
天命终不由人 2021-01-31 00:41

I\'m trying to understand jQuery classes but it is not going very well.

My goal is to use a class this way (or to learn a better way to do it):

var playe         


        
2条回答
  •  醉话见心
    2021-01-31 01:21

    An important issue is that you have to assign the passed jQuery object/element to a this.element - or another this.propertyName - so you can access it later inside the instance's methods.

    You also cannot call MoveRight()/MoveLeft() directly like that because those functions are not defined up in the scope chain, but rather in the prototype of your instance's Constructor, hence you need a reference to the instance itself to call these.

    Updated and commented code below:

    (function ($) { //an IIFE so safely alias jQuery to $
        $.Player = function (element) { //renamed arg for readability
    
            //stores the passed element as a property of the created instance.
            //This way we can access it later
            this.element = (element instanceof $) ? element : $(element);
            //instanceof is an extremely simple method to handle passed jQuery objects,
            //DOM elements and selector strings.
            //This one doesn't check if the passed element is valid
            //nor if a passed selector string matches any elements.
        };
    
        //assigning an object literal to the prototype is a shorter syntax
        //than assigning one property at a time
        $.Player.prototype = {
            InitEvents: function () {
                //`this` references the instance object inside of an instace's method,
                //however `this` is set to reference a DOM element inside jQuery event
                //handler functions' scope. So we take advantage of JS's lexical scope
                //and assign the `this` reference to another variable that we can access
                //inside the jQuery handlers
                var that = this;
                //I'm using `document` instead of `this` so it will catch arrow keys
                //on the whole document and not just when the element is focused.
                //Also, Firefox doesn't fire the keypress event for non-printable
                //characters so we use a keydown handler
                $(document).keydown(function (e) {
                    var key = e.which;
                    if (key == 39) {
                        that.moveRight();
                    } else if (key == 37) {
                        that.moveLeft();
                    }
                });
    
                this.element.css({
                    //either absolute or relative position is necessary 
                    //for the `left` property to have effect
                    position: 'absolute',
                    left: $.Player.defaultOptions.playerX
                });
            },
            //renamed your method to start with lowercase, convention is to use
            //Capitalized names for instanceables only
            moveRight: function () {
                this.element.css("left", '+=' + 10);
            },
            moveLeft: function () {
                this.element.css("left", '-=' + 10);
            }
        };
    
    
        $.Player.defaultOptions = {
            playerX: 0,
            playerY: 0
        };
    
    }(jQuery));
    
    //so you can use it as:
    var player = new $.Player($("#playerElement"));
    player.InitEvents();
    

    Fiddle

    Also note that JavaScript does not have actual "classes" (at least not until ES6 gets implemented) nor Methods (which by definition are associated exclusively to Classes), but rather Constructors which provide a sweet syntax that resembles classes. Here's an awesome article written by TJ Crowder regarding JS's "fake" methods, it is a little advanced but everyone should be able to learn something new from reading it:
    http://blog.niftysnippets.org/2008/03/mythical-methods.html

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