Qt5 can use the OpenGL driver or the DirectX Driver by using ANGLE. As we cannot depend on an installed OpenGL driver, we need to use the ANGLE backend. Unfortunately, this does
I re-checked this to see if these problems have been fixed by the latest release of QT 5.12.2, but no they have not. The function described in the QT wiki entry OP referenced https://wiki.qt.io/Qt_5_on_Windows_ANGLE_and_OpenGL sounds good but in practice it simply doesn't work.
I conclude avoid OpenGL on QT in any form. It's just too unreliable.