I want to prototype an idea for a game I have. The idea for this game is that the player will dig through the ground, creating tunnels and finding treasure.
I\'m looking
Here are two examples that build on each other of how to do this with pixel shaders in XNA 4. Both examples include sourecode.
http://www.syntaxwarriors.com/2012/xna-alpha-mapping-with-pixel-shaders/
http://www.syntaxwarriors.com/2012/xna-alpha-mapping-with-pixel-shader-and-rendertarget2d/
Doing this with pixel shaders is very fast as all the heavy lifting is done on the gpu.