I have found no way of dumping the stack on all threads in .NET. Neither a signal to be send to the process nor programatic access to all the threads. I can only get access to t
I wrote a dumper for a project i worked on in the past:
void CrashHandler::WriteThreadInfo(StringWriter* sw, ArrayList* threads, String* type)
{
sw->WriteLine(type);
IEnumerator* ie = threads->GetEnumerator();
while(ie->MoveNext())
{
botNETThread* bnt = static_cast(ie->Current);
if(!bnt->IsAlive) continue;
sw->WriteLine(String::Concat(S"ORIGIN ASSEMBLY: ", bnt->Assembly->FullName));
sw->WriteLine(String::Concat(S"THREAD NAME: ", (bnt->Name && bnt->Name->Length)?bnt->Name:S"Unnamed thread"));
sw->Write(GetStackTrace(bnt->_thread));
sw->WriteLine();
sw->WriteLine();
}
}
String* CrashHandler::GetStackTrace(Thread* t)
{
System::Diagnostics::StackTrace __gc * trace1 = __gc new System::Diagnostics::StackTrace(t, true);
System::String __gc * text1 = System::Environment::NewLine;
System::Text::StringBuilder __gc * builder1 = __gc new System::Text::StringBuilder(255);
for (System::Int32 num1 = 0; (num1 < trace1->FrameCount); num1++)
{
System::Diagnostics::StackFrame __gc * frame1 = trace1->GetFrame(num1);
builder1->Append(S" at ");
System::Reflection::MethodBase __gc * base1 = frame1->GetMethod();
System::Type __gc * type1 = base1->DeclaringType;
if (type1 != 0)
{
System::String __gc * text2 = type1->Namespace;
if (text2 != 0)
{
builder1->Append(text2);
if (builder1 != 0)
{
builder1->Append(S".");
}
}
builder1->Append(type1->Name);
builder1->Append(S".");
}
builder1->Append(base1->Name);
builder1->Append(S"(");
System::Reflection::ParameterInfo __gc * infoArray1 __gc [] = base1->GetParameters();
for (System::Int32 num2 = 0; (num2 < infoArray1->Length); num2++)
{
System::String __gc * text3 = S"";
if (infoArray1[num2]->ParameterType != 0)
{
text3 = infoArray1[num2]->ParameterType->Name;
}
builder1->Append(System::String::Concat(((num2 != 0) ? S", " : S""), text3, S" ", infoArray1[num2]->Name));
}
builder1->Append(S")");
if (frame1->GetILOffset() != -1)
{
System::String __gc * text4 = 0;
try
{
text4 = frame1->GetFileName();
}
catch (System::Security::SecurityException*)
{
}
if (text4 != 0)
{
builder1->Append(System::String::Concat(S" in ", text4, S":line ", frame1->GetFileLineNumber().ToString()));
}
}
if (num1 != (trace1->FrameCount - 1))
{
builder1->Append(text1);
}
}
return builder1->ToString();
}
You can use Process.GetCurrentProcess().Threads to get threads
And I know i spasted Managed C++ but its easy enough to follow. I take an arraylist of threads because for my purpose I had catagorized my threads. And yes i used previously written stack frame code as I was new to MC++ at the time :)
The entire file is here. This was for a Diablo II botting engine I wrote some time ago.