There is a folder that contains 1000s of small text files. I aim to parse and process all of them while more files are being populated into the folder. My intention is to multit
I recommend that you queue a thread for each file and keep track of the running threads in a dictionary, launching a new thread when a thread completes, up to a maximum limit. I prefer to create my own threads when they can be long-running, and use callbacks to signal when they're done or encountered an exception. In the sample below I use a dictionary to keep track of the running worker instances. This way I can call into an instance if I want to stop work early. Callbacks can also be used to update a UI with progress and throughput. You can also dynamically throttle the running thread limit for added points.
The example code is an abbreviated demonstrator, but it does run.
class Program
{
static void Main(string[] args)
{
Supervisor super = new Supervisor();
super.LaunchWaitingThreads();
while (!super.Done) { Thread.Sleep(200); }
Console.WriteLine("\nDone");
Console.ReadKey();
}
}
public delegate void StartCallbackDelegate(int idArg, Worker workerArg);
public delegate void DoneCallbackDelegate(int idArg);
public class Supervisor
{
Queue waitingThreads = new Queue();
Dictionary runningThreads = new Dictionary();
int maxThreads = 20;
object locker = new object();
public bool Done {
get {
lock (locker) {
return ((waitingThreads.Count == 0) && (runningThreads.Count == 0));
}
}
}
public Supervisor()
{
// queue up a thread for each file
Directory.GetFiles("C:\\folder").ToList().ForEach(n => waitingThreads.Enqueue(CreateThread(n)));
}
Thread CreateThread(string fileNameArg)
{
Thread thread = new Thread(new Worker(fileNameArg, WorkerStart, WorkerDone).ProcessFile);
thread.IsBackground = true;
return thread;
}
// called when a worker starts
public void WorkerStart(int threadIdArg, Worker workerArg)
{
lock (locker)
{
// update with worker instance
runningThreads[threadIdArg] = workerArg;
}
}
// called when a worker finishes
public void WorkerDone(int threadIdArg)
{
lock (locker)
{
runningThreads.Remove(threadIdArg);
}
Console.WriteLine(string.Format(" Thread {0} done", threadIdArg.ToString()));
LaunchWaitingThreads();
}
// launches workers until max is reached
public void LaunchWaitingThreads()
{
lock (locker)
{
while ((runningThreads.Count < maxThreads) && (waitingThreads.Count > 0))
{
Thread thread = waitingThreads.Dequeue();
runningThreads.Add(thread.ManagedThreadId, null); // place holder so count is accurate
thread.Start();
}
}
}
}
public class Worker
{
string fileName;
StartCallbackDelegate startCallback;
DoneCallbackDelegate doneCallback;
public Worker(string fileNameArg, StartCallbackDelegate startCallbackArg, DoneCallbackDelegate doneCallbackArg)
{
fileName = fileNameArg;
startCallback = startCallbackArg;
doneCallback = doneCallbackArg;
}
public void ProcessFile()
{
startCallback(Thread.CurrentThread.ManagedThreadId, this);
Console.WriteLine(string.Format("Reading file {0} on thread {1}", fileName, Thread.CurrentThread.ManagedThreadId.ToString()));
File.ReadAllBytes(fileName);
doneCallback(Thread.CurrentThread.ManagedThreadId);
}
}