Chess Optimizations

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伪装坚强ぢ
伪装坚强ぢ 2021-01-30 15:03

ok, so i have been working on my chess program for a while and i am beginning to hit a wall. i have done all of the standard optimizations (negascout, iterative deepening, kille

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  •  醉话见心
    2021-01-30 15:12

    I know that one improvement that was talked about at the AI courses in university where having a huge database of finishing moves. So having a precalculated database for games with only a small number of figures left. So that if you hit a near end positioning in your search you stop the search and take a precalculated value that improves your search results like extra deepening that you can do for important/critique moves without much computation time spend. I think it also comes with a change in heuristics in a late game state but I'm not a chess player so I don't know the dynamics of game finishing.

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