I am working on a simple video game program for school and I have created a method where the player gets 15 health points if that method is called. I have to keep the health at
I believe this will do
if (health >= 85) health = 100; else health += 15;
Explanation:
If the gap for healing is 15 or less, health will become 100.
Otherwise if the gap is bigger than 15, it will add 15 to the health.
So for example: if the health is 83, it will become 98 but not 100.