I want to program a chess engine which learns to make good moves and win against other players. I\'ve already coded a representation of the chess board and a function which outp
In case somebody randomly finds this page. Given what we know now, what the OP proposes is almost certainly possible. In fact we managed to do it for a game with much larger state space - Go ( https://deepmind.com/research/case-studies/alphago-the-story-so-far ).