I\'m working on a simple rotate routine which normalizes an objects rotation between 0 and 360 degrees. My C# code seems to be working but I\'m not entirely happy with it. Can a
I prefer to avoid loops, conditionals, arbitrary offsets (3600), and Math.____() calls:
Math.____()
var degrees = -123; degrees = (degrees % 360 + 360) % 360; // degrees: 237