I\'m working on a simple rotate routine which normalizes an objects rotation between 0 and 360 degrees. My C# code seems to be working but I\'m not entirely happy with it. Can a
This can be simplified to the following.
public void Rotate (int degrees) {
this.orientation = (this.orientation + degrees) % 360;
if (this.orientation < 0) this.orientation += 360;
}
C# follows the same rules as C and C++ and i % 360
will give you a value between -359
and 359
for any integer, then the second line is to ensure it's in the range 0 through 359 inclusive.
If you wanted to be shifty, you could get it down to one line:
this.orientation = (this.orientation + (degrees % 360) + 360) % 360;
which would keep it positive under all conditions but that's a nasty hack for saving one line of code, so I wouldn't do it, but I will explain it.
From degrees % 360
you will get a number between -359
and 359
. Adding 360
will modify the range to between 1
and 719
. If orientation
is already positive, adding this will guarantee it still is, and the final % 360
will bring it back to the range 0
through 359
.
At a bare minimum, you could simplify your code since the if
s and while
s can be combined. For example, the result of the conditions in these two lines:
if (this.orientation < 0)
while (this.orientation < 0)
is always the same, hence you don't need the surrounding if
.
So, to that end, you could do:
public void Rotate (int degrees) {
this.orientation += degrees;
while (this.orientation < 0) this.orientation += 360;
while (this.orientation > 359) this.orientation -= 360;
}
but I'd still go for the modulus version since it avoids loops. This will be important when a user enters 360,000,000,000 for the rotation (and they will do this, believe me) and then find they have to take an early lunch while your code grinds away :-)