I\'m primarily a C++ coder, and thus far, have managed without really writing tests for all of my code. I\'ve decided this is a Bad Idea(tm), after adding new features that subt
Work through any decent book on unit testing - you'll find that it's normal practise to write tests that do indeed cover edge cases where the input is not ideal or is plain wrong.
The most common approach in languages with exception handling is a "should throw" specification, where a certain test is expected to cause a specific exception type to be thrown. If it doesn't throw an exception, the test fails.
Update
In your update you describe complex timing-sensitive interactions. Unit testing simply doesn't help at all there. No need to introduce networking: just think of trying to write a simple thread safe queue class, perhaps on a platform with some new concurrency primitives. Test it on an 8 core system... does it work? You simply can't know that for sure by testing it. There are just too many different ways that the timing can cause operations to overlap between the cores. Depending on luck, it could take weeks of continuous execution before some really unlikely coincidence occurs. The only way to get such things right is through careful analysis (static checking tools can help). It's likely that most concurrent software has some rarely occuring bugs in it, including all operating systems.
Returning to the cases that can actually be tested, I've found integration tests to be often just as useful as unit tests. This can be as elaborate as automating the installation of your product, adding configurations to it (such as your users might create) and then "poking" it from the outside, e.g. automating your UI. This finds a whole other class of issue separate from unit testing.