Which of these technology suite for Multi user online game project.. Project requirements: 1. Able to handle 2k-5k user at any given time. 2. client library for iphone and andr
The people of Linden Labs (Second Life) made a thorough comparison of a lot of messaging systems that you should read:
http://wiki.secondlife.com/wiki/Message_Queue_Evaluation_Notes
For what is worth, I'm using zeromq in a project and it's really interesting because ,depending on the use case, you don't need a broker node.