WebRTC on a standalone mobile app

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一个人的身影
一个人的身影 2021-01-30 09:42

I know that WebRTC was designed for browsers, but is it possible to use WebRTC libraries on mobile applications directly?

Thanks!

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  •  夕颜
    夕颜 (楼主)
    2021-01-30 09:48

    As of May 14 here is an android project using WebRTC that works nicely.

    I translated that entire android project to Objective-C for iOS and got WebRTC working in iOS too but I'm having trouble on iPhone 4 and 4s. Just works in iPhone 5 and 5s.

    I think the problem is the performance. When I make a videocall with the webrtc libraries it takes about 140% of the CPU on an iPhone 5, which I guess that's a lot of resources and the iPhone 4s can't handle it.


    Edited

    After struggling with the video connection (always disconnected after 10 seconds) I finally got WebRTC working on iPhone 4s, all you have to do is set the right constraints when creating the local videoSource capturing object:

    NSString *_width = @"320";
    NSString *_height = @"180";
    NSString *_maxFrameRate = @"10";
    
    RTCMediaConstraints *videoConstraints = [[RTCMediaConstraints alloc]   
    initWithMandatoryConstraints:@[[[RTCPair alloc] initWithKey:@"maxHeight" value:_height],
    [[RTCPair alloc] initWithKey:@"maxWidth" value:_width],
    [[RTCPair alloc] initWithKey:@"maxFrameRate" value:_maxFrameRate]] optionalConstraints:@[[[RTCPair alloc] 
    initWithKey:@"googCpuOveruseDetection" value:@"true"],
    [[RTCPair alloc] initWithKey:@"googCpuLimitedResolution" value:@"true"]]];
    
    
    RTCVideoSource *videoSource = [factory videoSourceWithCapturer:capturer constraints:videoConstraints];
    RTCMediaStream *lms = [factory mediaStreamWithLabel:@"ARDAMS"];
    [lms addVideoTrack:[factory videoTrackWithID:@"ARDAMSv0" source:videoSource]];
    

    Note that this sends a very small video, but it works!

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