I was thinking about object oriented design today, and I was wondering if you should avoid if statements. My thought is that in any case where you require an if statement you ca
Avoiding If Statement: There are many ways to do, one of them is below:
int i=0;
if(i==1)
{
//Statement1
}
if(i==2)
{
//Statement2
}
if(i==3)
{
//Statement3
}
if(i==4)
{
//Statement4
}
Using Dictionary and delegate:
delegate void GetStatement ();
Dictionary valuesDic=new Dictionary();
void GetStatement1()
{
//Statement1
}
void GetStatement2()
{
//Statement2
}
void GetStatement3()
{
//Statement3
}
void GetStatement4()
{
//Statement4
}
void LoadValues()
{
valuesDic.Add(1,GetStatement1);
valuesDic.Add(2,GetStatement2);
valuesDic.Add(3,GetStatement3);
valuesDic.Add(4,GetStatement4);
}
Replacing If Statement:
int i=0;
valuesDic[i].Invoke();