I\'m trying to create a multiplayer game with NodeJS and I want to synchronize the action between clients.
What would be the best way to find the latency (the time that
Heres my really quick and dirty script to test the ping ... just head to http://yourserver:8080 in your browser and watch the console (ssh terminal for me).
var http = require('http');
var io = require('socket.io');
server = http.createServer(function (req, res) {
res.writeHead(200, {'Content-Type': 'text/html'});
res.write('\n');
res.write(' \n');
res.write(' Node Ping \n');
res.write(' \n');
res.write(' \n');
res.write(' \n');
res.write(' \n');
res.write(' Node Ping
\n');
res.write(' \n');
res.write('\n');
res.end();
});
server.listen(8080);
console.log('Server running at http://127.0.0.1:8080/');
var socket = io.listen(server);
socket.on('connection',function(client){
var start = new Date().getTime();
client.send(1);
client.on('message',function(message){ client.send(1); console.log( new Date$
client.on('disconnect',function(){});
});
I'm very curious about this because it seems like my pings are pretty high(200-400ms round trip) on large vps boxes w/ dedicated resources both in california and new jersey. (I'm on the east coast) I'm betting theres just a lot of latency on the vps boxes b/c they're serving so much traffic?
The thing that gets me is that a regular ping from the linux terminal from the same client to the same server is 11ms on average a factor of 10 lower ... am I doing something wrong or is something slow with node.js/socket.io/websockets?