I\'ve created a small C# winforms application, as an added feature I was considering adding some form of error logging into it. Anyone have any suggestions for good ways to go a
Instead of using log4net which is an external library I have created my own simple class, highly customizable and easy to use (edit YOURNAMESPACEHERE
with the namespace that you need).
CONSOLE APP
using System;
using System.IO;
namespace YOURNAMESPACEHERE
{
enum LogEvent
{
Info = 0,
Success = 1,
Warning = 2,
Error = 3
}
internal static class Log
{
private static readonly string LogSession = DateTime.Now.ToLocalTime().ToString("ddMMyyyy_HHmmss");
private static readonly string LogPath = AppDomain.CurrentDomain.BaseDirectory + "logs";
internal static void Write(LogEvent Level, string Message, bool ShowConsole = true, bool WritelogFile = true)
{
string Event = string.Empty;
ConsoleColor ColorEvent = Console.ForegroundColor;
switch (Level)
{
case LogEvent.Info:
Event = "INFO";
ColorEvent = ConsoleColor.White;
break;
case LogEvent.Success:
Event = "SUCCESS";
ColorEvent = ConsoleColor.Green;
break;
case LogEvent.Warning:
Event = "WARNING";
ColorEvent = ConsoleColor.Yellow;
break;
case LogEvent.Error:
Event = "ERROR";
ColorEvent = ConsoleColor.Red;
break;
}
if (ShowConsole)
{
Console.ForegroundColor = ColorEvent;
Console.WriteLine(" [{0}] => {1}", DateTime.Now.ToString("HH:mm:ss"), Message);
Console.ResetColor();
}
if (WritelogFile)
{
if (!Directory.Exists(LogPath))
Directory.CreateDirectory(LogPath);
File.AppendAllText(LogPath + @"\" + LogSession + ".log", string.Format("[{0}] => {1}: {2}\n", DateTime.Now.ToString("HH:mm:ss"), Event, Message));
}
}
}
}
NO CONSOLE APP (ONLY LOG)
using System;
using System.IO;
namespace YOURNAMESPACEHERE
{
enum LogEvent
{
Info = 0,
Success = 1,
Warning = 2,
Error = 3
}
internal static class Log
{
private static readonly string LogSession = DateTime.Now.ToLocalTime().ToString("ddMMyyyy_HHmmss");
private static readonly string LogPath = AppDomain.CurrentDomain.BaseDirectory + "logs";
internal static void Write(LogEvent Level, string Message)
{
string Event = string.Empty;
switch (Level)
{
case LogEvent.Info:
Event = "INFO";
break;
case LogEvent.Success:
Event = "SUCCESS";
break;
case LogEvent.Warning:
Event = "WARNING";
break;
case LogEvent.Error:
Event = "ERROR";
break;
}
if (!Directory.Exists(LogPath))
Directory.CreateDirectory(LogPath);
File.AppendAllText(LogPath + @"\" + LogSession + ".log", string.Format("[{0}] => {1}: {2}\n", DateTime.Now.ToString("HH:mm:ss"), Event, Message));
}
}
Usage:
CONSOLE APP
Log.Write(LogEvent.Info, "Test message"); // It will print an info in your console, also will save a copy of this print in a .log file.
Log.Write(LogEvent.Warning, "Test message", false); // It will save the print as warning only in your .log file.
Log.Write(LogEvent.Error, "Test message", true, false); // It will print an error only in your console.
NO CONSOLE APP (ONLY LOG)
Log.Write(LogEvent.Info, "Test message"); // It will print an info in your .log file.