I want to program a simple audio sequencer on the iphone but I can\'t get accurate timing. The last days I tried all possible audio techniques on the iphone, starting from Audio
If constructing your sequence ahead of time is not a limitation, you can get precise timing using an AVMutableComposition. This would play 4 sounds evenly spaced over 1 second:
// setup your composition
AVMutableComposition *composition = [[AVMutableComposition alloc] init];
NSDictionary *options = @{AVURLAssetPreferPreciseDurationAndTimingKey : @YES};
for (NSInteger i = 0; i < 4; i++)
{
AVMutableCompositionTrack* track = [composition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
NSURL *url = [[NSBundle mainBundle] URLForResource:[NSString stringWithFormat:@"sound_file_%i", i] withExtension:@"caf"];
AVURLAsset *asset = [AVURLAsset URLAssetWithURL:url options:options];
AVAssetTrack *assetTrack = [asset tracksWithMediaType:AVMediaTypeAudio].firstObject;
CMTimeRange timeRange = [assetTrack timeRange];
Float64 t = i * 1.0;
NSError *error;
BOOL success = [track insertTimeRange:timeRange ofTrack:assetTrack atTime:CMTimeMake(t, 4) error:&error];
NSAssert(success && !error, @"error creating composition");
}
AVPlayerItem* playerItem = [AVPlayerItem playerItemWithAsset:composition];
self.avPlayer = [[AVPlayer alloc] initWithPlayerItem:playerItem];
// later when you want to play
[self.avPlayer seekToTime:kCMTimeZero];
[self.avPlayer play];
Original credit for this solution: http://forum.theamazingaudioengine.com/discussion/638#Item_5
And more detail: precise timing with AVMutableComposition