Multiplayer Game Synchronization

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傲寒
傲寒 2021-01-30 02:27

I\'ve a server/client architecture implemented, where all state changes are sent to the function, validated and broadcasted to all clients connected. This works rather well, but

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  •  执笔经年
    2021-01-30 03:15

    The best resources I've found in this area are these two articles from Valve Software:

    • Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization
    • Source Multiplayer Networking

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