I\'ve tried to find an answer to this using SO. There are a number of questions that list the various pros and cons of building a header-only library in c++, but I haven\'t been
I hope this isn't too similar to what Realz said.
Executable (/object) size: (executable 0% / object up to 50% bigger on header only)
I would assume defined functions in a header file will be copied into every object. When it comes to generating the executable, I'd say it should be rather easy to cut out duplicate functions (no idea which linkers do/don't do this, I assume most do), so (probably) no real difference in the executable size, but well in the object size. The difference should largely depend on how much code is actually in the headers versus the rest of the project. Not that the object size really matters these days, except for link time.
Runtime: (1%)
I'd say basically identical (a function address is a function address), except for inline functions. I'd expect inline functions to make less than a 1% difference in your average program, because function calls do have some overhead but this is nothing compared to the overhead of actually doing anything with a program.
Memory footprint: (0%)
Same things in the executable = same memory footprint (during runtime), assuming the linker cuts out duplicate functions. If duplicate functions aren't cut out, it can make quite a difference.
Compile time (for both entire project and by changing one file): (entire up to 50% faster for either one, single up to 99% faster for not header only)
Huge difference. Changing something in the header file causes everything that includes it to recompile, while changes in an cpp file just requires that object to be recreated and a re-link. And an easy 50% slower for a full compile for header only libraries. However, with pre-compiling headers or unity builds, a full compile with header-only libraries would probably be faster, but one change requiring a lot of files to recompile is a huge disadvantage, and I'd say that makes it not worth it. Full recompiles aren't needed often. Also, you can include something in a cpp file but not in it's header file (this can happen often), so, in a proper designed program (tree-like dependency structure / modularity), when changing a function declaration or something (always requires changes to the header file), header-only would cause a lot of things to recompile, but with not header-only you can limit this greatly.
Link time: (up to 50% faster for header-only)
The objects are likely bigger, thus it would take longer to process them. Probably linearly proportional to how much bigger the files are. From my limited experience in big projects (where compile + link time is long enough to actually matter), link time is almost negligible compared to compile time (unless you keep making small changes and building, then I'd expect you'd feel it, which I suppose can happen often).