Low-latency, large-scale message queuing

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终归单人心
终归单人心 2021-01-29 20:06

I\'m going through a bit of a re-think of large-scale multiplayer games in the age of Facebook applications and cloud computing.

Suppose I were to build something on top

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  •  再見小時候
    2021-01-29 20:55

    FWIW, for cases where intermediate results are not important (like positioning info) Qpid has a "last-value queue" that can deliver only the most recent value to a subscriber.

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