According to wikipedia,
Shared locks are sometimes called \"read locks\" and exclusive locks are sometimes called \"write locks\".
It's pretty straightforward. Read locks are also known as shared locks because more than one process can read at the same time. The point of a read lock is to prevent the acquisition of a write lock by another process. By contrast, a write lock inhibits all other operations while a write operation completes which is why it is described as exclusive.
So a read lock says "you can read now but if you want to write you'll have to wait" whereas a write lock says "you'll have to wait".
I realise you're researching in support of your studies, but I can't resist the urge to lecture.
Incompetent use of locking is a primary cause of performance headaches. Use of a locking system that differentiates read and write locks is a good start, but careful design can sometimes eliminate much of the need to lock. For example, session state should never be held in one global collection per element of state.
I have actually seen this done. It's an atrocious design, causing boxing and a change to a collection for every last change to session state, entailing a protracted write lock. Overheads were crippling, effectively reducing the server to single threaded behaviour.
Simply aggregating all the session state into a struct was a huge improvement. Changes to session state merely changed the values of members of a session's state struct. Since no other session had occasion or even opportunity to directly reference a session's state, the only collection being updated was the list of sessions. As a result, locking was completely unnecessary during a sesssion, only at the start and end, and throughput rose by a factor of 3000.
The other common locking scenario is resources shared between threads of a user application. Most modern frameworks address this using messages rather than locks; when you "transition to the UI thread" you are actually queueing a message containing a function pointer and some parameters (or a delegate and a stack frame depending on implementation).