I didn't see it already, so I'll say it: C tends to be faster because almost everything else is written in C.
Java is built on C, Python is built on C (or Java, or .NET, etc.), Perl is, etc. The OS is written in C, the virtual machines are written in C, the compilers are written in C, the interpreters are written in C. Some things are still written in Assembly language, which tends to be even faster. More and more things are being written in something else, which is itself written in C.
Each statement that you write in other languages (not Assembly) is typically implemented underneath as several statements in C, which are compiled down to native machine code. Since those other languages tend to exist in order to obtain a higher level of abstraction than C, those extra statements required in C tend to be focused on adding safety, adding complexity, and providing error handling. Those are often good things, but they have a cost, and its names are speed and size.
Personally, I have written in literally dozens of languages spanning most of the available spectrum, and I personally have sought the magic that you hint at:
How can I have my cake and eat it, too? How can I play with high-level abstractions in my favorite language, then drop down to the nitty gritty of C for speed?
After a couple of years of research, my answer is Python (on C). You might want to give it a look. By the way, you can also drop down to Assembly from Python, too (with some minor help from a special library).
On the other hand, bad code can be written in any language. Therefore, C (or Assembly) code is not automatically faster. Likewise, some optimization tricks can bring portions of higher-level language code close to the performance level of raw C. But, for most applications, your program spends most of its time waiting on people or hardware, so the difference really does not matter.
Enjoy.