Just requesting a little advice animating images on the iphone. I\'m building an app that consists of a character with 5 animations.
Each animation consists of roughly
I'd recommend the movie route, if you can get away with it. It'll be cleaner and likely much more performant.
However, if you're stuck with images for some reason, here's performance from loading 5000 full-frame images in succession:
[UIImage imageWithData:...] // 44.8 seconds
[UIImage imageWithContentsOfFile:...] // 52.3 seconds
[[UIImage alloc] initWithContentsOfFile:…] // 351.8 seconds
[UIImage imageNamed:...] // hung due to caching