I´m having trouble picking a random word from a list in another file. Actually I can´t even get it to choose any word. I´m not sure how to connect the 2 files so to say. Hoping
I have made some changes to your code. The code works now but is far from perfect.
Your solution has two files Program.cs
and Wordlist.cs
, which looks like this
Program.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
public class Hangman
{
/*
* Some notes on your code:
* use naming convention for methods and fields, i.e. methods names start with a capital letter
* use modifiers for methods, i.e private, public, protected in your method declarations
* make variables private if you use them on several methods
* and finally: read a book on c#
*
*/
private static WordList words;
private static Random randomGen = new Random();
public static void Main(string[] args)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.Title = "C# Hangman";
Console.WriteLine("Welcome To C# Hangman!");
initializeWordList();
//MENU
int MenuChoice = 0;
while (MenuChoice != 4)
{
Console.Write("\n\t1) Add words");
Console.Write("\n\t2) Show list of words");
Console.Write("\n\t3) Play");
Console.Write("\n\t4) Quit\n\n");
Console.Write("\n\tChoose 1-4: "); //Choose meny item
MenuChoice = Convert.ToInt32(Console.ReadLine());
switch (MenuChoice)
{
case 1:
Console.Write("\n\tAdd a word\n\n");
var insert = Console.ReadLine();
words.Add(insert);
Console.Write("\n\tList of words\n\n");
foreach (string w in words) // Display for verification
Console.WriteLine(w);
break;
case 2:
Console.Write("\n\tList of words\n\n");
foreach (string w in words) // Display for verification
Console.WriteLine(w);
break;
case 3: //Running game
int numGuessesInt = -1;
while (numGuessesInt == -1)
{
/* Sets the number of guesses the user has to guess the word*/
pickNumGuesses(ref numGuessesInt);
}
/* Randomly picks a word*/
string word = PickWord();
/* Creates a list of characters that will show */
List guessedLetters = new List();
bool solved = false;
while (solved == false)
{
/* Displaying a string to the user based on the user's correct guesses.
* If nothing is correct string will return "_ _ _ " */
string wordToDisplay = displayWord(guessedLetters, word);
/* If the string returned contains the "_" character, all the
* correct letters have not been guessed, so checking if user
* has lost, by checking if numGuessesLeft is less than 1.*/
if (!wordToDisplay.Contains("_"))
{
solved = true;
Console.WriteLine("You Win! The word was " + word);
/* Check if the user wants to play again. If they do,
* then solved is set to true, will end the loop,
* otherwise, checkIfPlayAgain will close the program.*/
checkIfPlayAgain();
}
else if (numGuessesInt <= 0)
{
solved = true;
Console.WriteLine("You Lose! The word was " + word);
checkIfPlayAgain();
}
else
{
/* If the user has not won or lost, call guessLetter,
* display the word, minus guesses by 1*/
guessLetter(guessedLetters, word, wordToDisplay, ref numGuessesInt);
}
}
break;
case 4:
Console.WriteLine("\n\tEnd game?\n\n");
break;
default:
Console.WriteLine("Sorry, invalid selection");
break;
}
}
}
private static void initializeWordList()
{
words = new WordList();
words.Add("test"); // Contains: test
words.Add("dog"); // Contains: test, dog
words.Insert(1, "shit"); // Contains: test, shit, dog
words.Sort();
}
// ****** PICK NUMBER OF GUESSES ******
private static void pickNumGuesses(ref int numGuessesInt)
{
string numGuessesString = "";
Console.WriteLine("Pick a number of guesses");
numGuessesString = Console.ReadLine();
try
{
numGuessesInt = Convert.ToInt32(numGuessesString);
if (!(numGuessesInt <= 20 & numGuessesInt >= 1))
{
throw new Exception();
}
}
catch (Exception)
{
numGuessesInt = -1;
Console.WriteLine("Error: Invalid Number of Guesses");
}
}
//PICK WORD
private static string PickWord()
{
return words[randomGen.Next(0, words.Count() - 1)];
}
// ****** Display word ******
private static string displayWord(List guessedCharacters, string word)
{
string returnedWord = "";
if (guessedCharacters.Count == 0)
{
foreach (char letter in word)
{
returnedWord += "_ ";
}
return returnedWord;
}
foreach (char letter in word)
{
bool letterMatch = false;
foreach (char character in guessedCharacters)
{
if (character == letter)
{
returnedWord += character + " ";
letterMatch = true;
break;
}
else
{
letterMatch = false;
}
}
if (letterMatch == false)
{
returnedWord += "_ ";
}
}
return returnedWord;
}
// ****** Guess letter ******
static void guessLetter(List guessedCharacters, string word, string wordToDisplay, ref int numGuessesLeft)
{
string letters = "";
foreach (char letter in guessedCharacters)
{
letters += " " + letter;
}
Console.WriteLine("Guess a letter");
Console.WriteLine("Guessed Letters: " + letters);
Console.WriteLine("Guesses Left: " + numGuessesLeft);
Console.WriteLine(wordToDisplay);
string guess = Console.ReadLine();
char guessedLetter = 'a';
try
{
guessedLetter = Convert.ToChar(guess);
if (!Char.IsLetter(guessedLetter))
{
throw new Exception();
}
}
catch (Exception)
{
Console.WriteLine("Error: Invalid Letter Choice");
//guessLetter(guessedCharacters, word, wordToDisplay, ref numGuessesLeft);
}
bool repeat = false;
for (int i = 0; i < guessedCharacters.Count; i++)
{
if (guessedCharacters[i] == guessedLetter)
{
Console.WriteLine("Error: Invalid Letter Choice");
repeat = true;
//guessLetter(guessedCharacters, word, wordToDisplay, ref numGuessesLeft);
}
}
if (repeat == false)
{
guessedCharacters.Add(guessedLetter);
numGuessesLeft -= 1;
}
}
// ****** Check to see if player wants to play again. ******
static void checkIfPlayAgain()
{
Console.WriteLine("Would you like to play again? (y/n)");
string playAgain = Console.ReadLine();
if (playAgain == "n")
{
Environment.Exit(1);
}
}
}
Wordlist.cs
using System;
using System.Collections.Generic;
public class WordList : List
{
}