Detect Folder Access in Objective C or C++ on OSX (Like fs_usage command)

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清酒与你
清酒与你 2021-01-28 15:11

I\'m working on a realtime virus scanner on OSX. The OSX\'s command line command fs_usage can be used to determine folder access in the following way (and can only

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  •  轻奢々
    轻奢々 (楼主)
    2021-01-28 15:55

    The following code must be in a main.m and not a main.mm or it won't compile. (SEE ADDENDUM BELOW for C++ (main.mm).) The following code runs in a loop, watching new file creations in /Users/mike/Documents and /Users/mike/Downloads. (Sorry, it doesn't support wildcards on those paths -- I wish it did!) Press CTRL+C to exit the run loop.

    Note in the output, if you download a file, you'll see a consistent flag ID of 125184. If a new file is copied into a folder from the same folder, the flag ID is 128256. If a new file is created fresh (like from an editor), the flag ID is 108544. If an existing file is dragged into a folder, the flag ID is 67584. You'll need to keep experimenting with IDs to see what events you want to trap. For instance, if coding a real-time virus scanner, you'd probably want to detect files moved either by command line, drag and drop, cut/paste, or downloaded from the web to a particular folder. Try various scenarios and subfolders, see the IDs you get, and write code that traps those flag IDs.

    #import 
    
    void detectNewFile (
        ConstFSEventStreamRef streamRef,
        void *clientCallBackInfo,
        size_t numEvents,
        void *eventPaths,
        const FSEventStreamEventFlags eventFlags[],
        const FSEventStreamEventId eventIds[])
    {
        int i;
        char **paths = eventPaths;
    
        printf("GOT AN EVENT!!!!\n");
        for (i=0; i

    Addendum

    If you need this to work with main.mm and thus C++, you need to add CoreServices.framework library to the build steps. Then, change this line:

    char **paths = eventPaths;
    

    ...to this line:

    char **paths = (char **)eventPaths;
    

    Then change this line:

    void *callbackInfo = NULL;
    

    ...to this line:

    FSEventStreamContext *callbackInfo = NULL;
    

    Then change this line:

    CFAbsoluteTime latency = 1.0; // seconds
    

    ...to this line:

    CFTimeInterval latency = 1.0; // seconds
    

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