I\'m working on 3D (2.5D) application in Libgdx. I\'ve found Decals very useful for this purpose.
In my app there should be layers, that contain dynamical text, now I\'m
To get the rotation behaviour of Decals you need to call translate first before rotate on the textTransform Matrix.
textTransform.idt().translate(-50, 2, 25f).rotate(0, 0, 1, 45);
I'm a little confused about this. Maybe its historically reasoned from a Matrix Stack.