I\'m trying to upload images and have them fit into different sized boxes....To give you an idea of what the application does: People upload images and have them printed onto po
Canvas's context.drawImage has a version which allows you to scale an image while you are drawing it to the canvas.
If you resize disproportionally (like you do in your example) some of your resized image will fall off the canvas. Then your kitty will look distorted (in your example: stretched vertically)
This sample code resizes proportionally by using only the width. This way your kitty is not stretched.
// calculate how much to scale the resulting image
var originalWidth=16;
var originalHeight=20;
var desiredWidth=20;
var scalingFactor = desiredWidth/originalWidth;
// scale the original size proportionally
var newWidth=originalWidth*scalingFactor;
var newHeight=originalHeight*scalingFactor;
// resize the canvas to fit the desired image size
// Note: canvas is a reference to your html canvas element
canvas.width=newWidth;
canvas.height=newHeight;
// Draw the image to the canvas
// This version of drawImage allows you to scale the original image
// while you are drawing it to the canvas.
context.drawImage(
originalImage,
0,0,originalWidth,originalHeight,
0,0,newWidth,newHeight);