So I have a script, to which when I provide a image detail and a div size, it calculates a region in the image, and a scale factor in order to show the best area of the image in
Note, Note certain about expected result of values within
{"scale":1.34,"x1":502,"x2":822,"y1":178,"y2":578}
at
"rect("+data.y1+"px,"+data.x2+"px,"+data.y2+"px,"+data.x1+"px)"
?
Utilized
{"scale":1.34,"x1":100,"x2":200,"y1":100,"y2":200};
below. See CanvasRenderingContext2D.drawImage()
Try
var data = {"scale":1.34,"x1":100,"x2":200,"y1":100,"y2":200};
function showImageInDiv(image, data) {
$("#iDiv").empty()
.append("");
var img = new Image;
img.onload = function() {
var canvas = $("#iDivImage");
var ctx = canvas.get(0).getContext("2d");
ctx.drawImage(this, data.x1, data.y1, 500, 400, 0, 0, data.x2, data.y2);
canvas.css("transform", "scale(" + data.scale + ", "+ data.scale +")");
};
img.src = image[0].src;
};
showImageInDiv($("img"), data);
var data = {"scale":1.34,"x1":100,"x2":200,"y1":100,"y2":200};
function showImageInDiv(image, data) {
$("#iDiv").empty().append("");
var img = new Image;
img.onload = function() {
var canvas = $("#iDivImage");
var ctx = canvas.get(0).getContext("2d");
ctx.drawImage(this, data.x1, data.y1, 500, 400, 0, 0, data.x2, data.y2);
canvas.css("transform", "scale(" + data.scale + ", "+ data.scale +")");
};
img.src = image[0].src;
//"rect("+data.y1+"px,"+data.x2+"px,"+data.y2+"px,"+data.x1+"px)"
};
showImageInDiv($("img"), data);
#iDiv {
display:block;
width:500px;
height:400px;
}
#iDiv {
clip-path():
}