I am Writing a Panorama Viewer. The Image is Displayed in a Sphere with a variable amount of faces. I want it only to render the faces in the camera direction (
If rolling your own vertices, edges, indices, a triangle with vertices stored in counterclockwise order is said to be front facing by default :
"To activate face culling, GL_CULL_FACE must first be enabled with glEnable. By default, face culling is disabled"