I want to have several objects that I can drag and drop.
Here\'s my code for moving one object (with lot of help from @vacawama):
import UIKit
class Vie
Finally:
Found this example which explained it in a easy way: http://www.raywenderlich.com/76020/using-uigesturerecognizer-with-swift-tutorial
So, now multiple Pan's are working..
Here's the code:
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var boxToMove1: UIView!
@IBOutlet weak var boxToMove2: UIView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
@IBAction func handlePan(objectToMove:UIPanGestureRecognizer) {
let translation = objectToMove.translationInView(self.view)
objectToMove.view!.center = CGPoint(x: objectToMove.view!.center.x + translation.x, y: objectToMove.view!.center.y + translation.y)
objectToMove.setTranslation(CGPointZero, inView: self.view)
println("\(objectToMove.view!.tag)") //Verify correct object received
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
I linked up the "Pan Gesture Recognizer" from the "Object library" to each boxToMove
. Then I linked the "Pan Gesture Recognizer" (both) to my @IBAction func handlePan
...
This is now working!!! Finally I understand the way this Gesture Recognizer is working!
What I'm still trying to figure out is how to do all this linking programmatically.. Any idea?