I\'m working on an onboarding flow for my app. I\'m wanting to allow users to pick an avatar, display that avatar in an image view, and then select a background photo and displa
The delegate function imagePickerController(picker: UIImagePickerController, didFinishPickingImage image: UIImage, editingInfo: [String : AnyObject]?)
also returns the UIImagePickerController
that finished picking an image.
So you can use an if
statement to check if the picker that finished is pickerOne or pickerTwo. Then you implement different behaviour according to the result of that.
Maybe set the pickers to nil
after they have finished to clean up some memory.
class multiPickerVC : UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
var pickerOne : UIImagePickerController?
var pickerTwo : UIImagePickerController?
override func viewDidLoad() {
//
}
@IBAction func getBackground(sender: AnyObject) {
pickerTwo = UIImagePickerController()
pickerTwo!.delegate = self
pickerTwo!.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
pickerTwo!.allowsEditing = true
self.presentViewController(pickerTwo!, animated: true, completion: nil)
}
@IBAction func selectAvatar(sender: AnyObject) {
pickerOne = UIImagePickerController()
pickerOne!.delegate = self
pickerOne!.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
pickerOne!.allowsEditing = true
self.presentViewController(pickerOne!, animated: true, completion: nil)
}
func imagePickerController(picker: UIImagePickerController, didFinishPickingImage image: UIImage, editingInfo: [String : AnyObject]?) {
if picker == pickerOne {
// set image for button
let image = info[UIImagePickerControllerOriginalImage] as? UIImage
self.addAvatar.setImage(image, forState: .Normal)
} else if picker == pickerTwo {
// set image for button
let image = info[UIImagePickerControllerOriginalImage] as? UIImage
self.headerImage.image = image
}
self.dismissViewControllerAnimated(true, completion: nil)
}
}