I am trying to replace the whole DOM on page load to do a no-js fallback for a user created knockout page.
I have it replacing the DOM, but when I do the scripts include
As you've discovered, the code in the script
tags in the text you assign to innerHTML
is not executed. Interestingly, though, on every browser I've tried, the script
elements are created and placed in the DOM.
This means it's easy to write a function to run them, in order, and without using eval
and its weird effect on scope:
function runScripts(element) {
var scripts;
// Get the scripts
scripts = element.getElementsByTagName("script");
// Run them in sequence (remember NodeLists are live)
continueLoading();
function continueLoading() {
var script, newscript;
// While we have a script to load...
while (scripts.length) {
// Get it and remove it from the DOM
script = scripts[0];
script.parentNode.removeChild(script);
// Create a replacement for it
newscript = document.createElement('script');
// External?
if (script.src) {
// Yes, we'll have to wait until it's loaded before continuing
newscript.onerror = continueLoadingOnError;
newscript.onload = continueLoadingOnLoad;
newscript.onreadystatechange = continueLoadingOnReady;
newscript.src = script.src;
}
else {
// No, we can do it right away
newscript.text = script.text;
}
// Start the script
document.documentElement.appendChild(newscript);
// If it's external, wait for callback
if (script.src) {
return;
}
}
// All scripts loaded
newscript = undefined;
// Callback on most browsers when a script is loaded
function continueLoadingOnLoad() {
// Defend against duplicate calls
if (this === newscript) {
continueLoading();
}
}
// Callback on most browsers when a script fails to load
function continueLoadingOnError() {
// Defend against duplicate calls
if (this === newscript) {
continueLoading();
}
}
// Callback on IE when a script's loading status changes
function continueLoadingOnReady() {
// Defend against duplicate calls and check whether the
// script is complete (complete = loaded or error)
if (this === newscript && this.readyState === "complete") {
continueLoading();
}
}
}
}
Naturally the scripts can't use document.write
.
Note how we have to create a new script
element. Just moving the existing one elsewhere in the document doesn't work, it's been marked by the browser as having been run (even though it wasn't).
The above will work for most people using innerHTML
on an element somewhere in the body of the document, but it won't work for you, because you're actually doing this on the document.documentElement
. That means the NodeList
we get back from this line:
// Get the scripts
scripts = element.getElementsByTagName("script");
...will keep expanding as we add further scripts to the document.documentElement
. So in your particular case, you have to turn it into an array first:
var list, scripts, index;
// Get the scripts
list = element.getElementsByTagName("script");
scripts = [];
for (index = 0; index < list.length; ++index) {
scripts[index] = list[index];
}
list = undefined;
...and later in continueLoading
, you have to manually remove entries from the array:
// Get it and remove it from the DOM
script = scripts[0];
script.parentNode.removeChild(script);
scripts.splice(0, 1); // <== The new line
Here's a complete example for most people (not you), including the scripts doing things like function declarations (which would be messed up if we used eval
): Live Copy | Live Source
Run Scripts
Click me
And here's your fiddle updated to use the above where we turn the NodeList
into an array:
HTML:
Hello world22
Script:
var model = {
'template': '\t\u003chtml\u003e\r\n\t\t\u003chead\u003e\r\n\t\t\t\u003ctitle\u003eaaa\u003c/title\u003e\r\n\t\t\t\u003cscript src=\"http://cdnjs.cloudflare.com/ajax/libs/jquery/1.10.1/jquery.min.js\"\u003e\u003c/script\u003e\r\n\t\t\t\u003cscript type=\u0027text/javascript\u0027\u003ealert($(\u0027body\u0027).html());\u003c/script\u003e\r\n\t\t\u003c/head\u003e\r\n\t\t\u003cbody\u003e\r\n\t\t\tHello world\r\n\t\t\u003c/body\u003e\r\n\t\u003c/html\u003e'
};
document.documentElement.innerHTML = model.template;
function runScripts(element) {
var list, scripts, index;
// Get the scripts
list = element.getElementsByTagName("script");
scripts = [];
for (index = 0; index < list.length; ++index) {
scripts[index] = list[index];
}
list = undefined;
// Run them in sequence
continueLoading();
function continueLoading() {
var script, newscript;
// While we have a script to load...
while (scripts.length) {
// Get it and remove it from the DOM
script = scripts[0];
script.parentNode.removeChild(script);
scripts.splice(0, 1);
// Create a replacement for it
newscript = document.createElement('script');
// External?
if (script.src) {
// Yes, we'll have to wait until it's loaded before continuing
newscript.onerror = continueLoadingOnError;
newscript.onload = continueLoadingOnLoad;
newscript.onreadystatechange = continueLoadingOnReady;
newscript.src = script.src;
} else {
// No, we can do it right away
newscript.text = script.text;
}
// Start the script
document.documentElement.appendChild(newscript);
// If it's external, wait
if (script.src) {
return;
}
}
// All scripts loaded
newscript = undefined;
// Callback on most browsers when a script is loaded
function continueLoadingOnLoad() {
// Defend against duplicate calls
if (this === newscript) {
continueLoading();
}
}
// Callback on most browsers when a script fails to load
function continueLoadingOnError() {
// Defend against duplicate calls
if (this === newscript) {
continueLoading();
}
}
// Callback on IE when a script's loading status changes
function continueLoadingOnReady() {
// Defend against duplicate calls and check whether the
// script is complete (complete = loaded or error)
if (this === newscript && this.readyState === "complete") {
continueLoading();
}
}
}
}
runScripts(document.documentElement);
This approach just occurred to me today when reading your question. I've never seen it used before, but it works in IE6, IE8, Chrome 26, Firefox 20, and Opera 12.15.