I am looking for a \"good\" way to solve some special requirements:
I have an UITableView with different sections, for example:
This looks like my way of approaching such problems. I'm using enums (Obj-C & especially Swift) to handle and identify my Sections and I always return the full amount of potential sections:
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return FormSection.count // enum function
}
In func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int
, however, I switch the unused sections off by returning 0 rows.
The benefit I saw after struggling with your type of dynamic tables was that all sections are always at the same index which made cell management relatively easy:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let section:FormSection = FormSection(rawValue:indexPath.section)!
switch section {
case .Header:
//…
default:
//…
}
}
The same goes for section headers/footers:
override func tableView(tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
switch section {
case FormSection.Header.rawValue:
return nil
case FormSection.RoomSetup.rawValue where foo == false:
return nil
default:
// return header with title = FormSection(rawValue: section)?.headerTitle()
// Swift enums ftw ;)
}
And the number of rows is calculated/fetched at runtime:
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
let section:FormSection = FormSection(rawValue:section)!
switch section {
case .Section1:
return fooExpanded ? (numberOfFoo) : 0
case .Section2:
return model.barCount()
default:
return 1
}
}