I have several flash movies on a site. They all loop through an animation which lasts for approximately 15 seconds (but this is not set in stone). They all begin to play at the
If it is very important that each SWF progresses simultaneously, I would control it by JavaScript.
Assuming each SWF file is a simple MovieClip, something like this is how I would go about it:
Set the Document Class of each FLA file to this:
package {
import flash.display.MovieClip;
import flash.external.ExternalInterface;
public class ExternalInterfaceControlledMC extends MovieClip {
public function ExternalInterfaceControlledMC() {
this.stop();
if (ExternalInterface.available) {
try {
ExternalInterface.addCallback("setFrame", jsSetFrame);
} catch (error:Error) {
trace("An Error occurred:", error.message);
}
} else {
trace("ExternalInterface is not available");
}
}
private function jsSetFrame(value:String):void {
var frameNumber = int(value) % this.totalFrames;
this.gotoAndStop(frameNumber);
}
}
}
In the JavaScript, you would add a reference of each instance of the SWFs into an array, then use a timer to tell each SWF to progress to a frame number.
var swfElements; //Array
var currFrame = 1;
function onPageLoad() {
//Init timer
setInterval("progressFrame", 1000 / 30); //30 fps
}
function progressFrame() {
for (var i = 0; i < swfElements.length; i++) {
swfElements[i].setFrame(currFrame);
}
currFrame++;
}
Please beware that nothing about this code is tested and is only meant to be used to illustrate my train of thought.