When I use :
CALayer *hitLayer =
[[self.view.window.layer presentationLayer] hitTest:pointOfTouch];
I then explore the layer to discover that all the
I've got a solution.
I just explored an idea, I realize that I didn't check if the value of the CABasicAnimation(s) where behaving correctly in the presentation layer... and... they were.
I had to do those 2 in explicit animation, because implicit was not supported.
So I made some more basic animation for the center of the image and the zPosition. And now I have the information in the presentation layer.
So for now I can conclude that if you need to get a valid presentation layer you absolutely need to do EXPLICIT animation with a CAAnimation.
I'm kind of sad, because I was liking the UIView animateWithDuration:...