from graphics import *
def main():
win = GraphWin(\"Polygon\", 500, 500)
r= Rectangle(Point(10,500),Point(150,450))
r.draw(win)
while r.getP1()<=450
It looks like you are having an odd interaction between a Point and an Integer.
Namely this line here:
r=Rectange(Point(r.getP1()+1),(Point(r.getP2()+1)))
You are trying to add 1 to a Point.
This is likely not doing what you expect it to - try re-writing this so that you get the original P1/P2 values and then increment the specific x/y as necessary.
Additionally, Rectangle is spelt incorrectly, you should probably be creating a new Rectangle and returning it rather than overriding the existing one (may also cause issues), and you could've tried debugging this by adding a print(r.getP1() + " " + r.getP2()) before and after assignment.
Another addendum: Your functions should ideally only have one purpose. rectMaker seems to not just make rectangles, but re-draw them, try to change an existing rectangle and then return it. The usual style for games is something like
def main():
load()
while(playing):
input()
update()
draw()
unload()