I would like to rotate my view controller when movie play.
My question might be duplicate but I tried many ways when I find in stack overflow. But all codes do not work. Ma
Allow only Portrait Device Orientation under project setting. Add these lines into your AppDelegate file
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
if let rootViewController = self.topViewControllerWithRootViewController(rootViewController: window?.rootViewController) {
if (rootViewController.isKind(of: your_class_name_for_rotate.self)) {
// Unlock landscape view orientations for this view controller
return .allButUpsideDown;
}
}
// Only allow portrait (standard behaviour)
return .portrait;
}
private func topViewControllerWithRootViewController(rootViewController: UIViewController!) -> UIViewController? {
if (rootViewController == nil) { return nil }
if (rootViewController.isKind(of: UITabBarController.self)) {
return topViewControllerWithRootViewController(rootViewController: (rootViewController as! UITabBarController).selectedViewController)
} else if (rootViewController.isKind(of: UINavigationController.self)) {
return topViewControllerWithRootViewController(rootViewController: (rootViewController as! UINavigationController).visibleViewController)
} else if (rootViewController.presentedViewController != nil) {
return topViewControllerWithRootViewController(rootViewController: rootViewController.presentedViewController)
}
return rootViewController
}
Add this line in viewDidLoad method of your view_controller_for_rotate
let value = UIInterfaceOrientation.landscapeLeft.rawValue
UIDevice.current.setValue(value, forKey: "orientation")
And add these methods in same class
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
UIDevice.current.setValue(Int(UIInterfaceOrientation.portrait.rawValue), forKey: "orientation")
}
private func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
return UIInterfaceOrientationMask.landscapeLeft
}
private func shouldAutorotate() -> Bool {
return true
}
I hope this helps.