Defining element initialization order when constructing std::tuple

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深忆病人
深忆病人 2021-01-25 18:10

I would like to store the initialization values for elements in a tuple inside a separate tuple, so that I can use the same values as a preset for other tuples of the respective

2条回答
  •  遥遥无期
    2021-01-25 18:28

    For anyone interested in a solution, I came up with a way to control the initialization order and retain the constness of elements:

    #include 
    
    template
        struct construct 
        {
            template
                static constexpr const std::tuple 
                    drop_head_impl( const std::index_sequence ns, 
                        const std::tuple tup )
                {
                    return std::tuple( std::get( tup )... );
                }
    
            template
                static constexpr const std::tuple 
                    drop_head( const std::tuple tup )
                {
                    return drop_head_impl( std::make_index_sequence(), tup );
                }
    
            template
                static constexpr const std::tuple 
                    func_impl( const std::tuple initer )
                {
                    return  std::tuple( { std::get<0>( initer ) } ); 
                }
    
            template
                static constexpr const std::tuple 
                    func_impl( const std::tuple initer )
                {
                    std::tuple head( { std::get<0>( initer ) } ); 
                    return std::tuple_cat( head, func_impl( drop_head(initer) ) );
                }
    
            static constexpr const std::tuple 
                func( const std::tuple initer )
            {
                return func_impl( initer );
            }
        };
    
    // Elements are the end points of a Widget hierarchy
    struct Element
    {
        using initer_t = int;
        Element( const initer_t pIniter )
            :data{ pIniter }
        {
            printf( "Creating %i\n", data );
        }
        const initer_t data;
    };
    
    // A Widget class stores any number of Elements and/or other Widget instances
    template
        struct Widget
        {
            using initer_t = std::tuple;
            Widget( const initer_t pIniter )
                :elements( construct::func( pIniter ) ) 
            {}
            const std::tuple elements;
        };
    
    int main()
    {
        using Button = Widget;
        using ButtonList = Widget;
    
        Button::initer_t basic_button_initer{ 0, 1 }; // presets for Buttons
        Button::initer_t other_button_initer{ 2, 3 }; 
    
        ButtonList::initer_t buttonlist_initer{ basic_button_initer, other_button_initer, 4 }; //a preset for a ButtonList
    
        ButtonList buttonlist{ buttonlist_initer };
        return 0;
    }
    

    The construct structure takes the tuple of initer_ts (initer), constructs a tuple containing the first element of Elems... using the first element of initer, then drops the first element of initer and passes the remaining tuple to itself, which causes a tuple with the next element of Elems... to be constructed using the next element in initer. This recursion is stopped by an overload of func_impl for a tuple with one element which simply constructs that element from its initer_t in a tuple and returns it. This single-element tuple gets concatenated to the tuple with the previous element, the result gets returned to the higher level and is concatenated to the single-element tuple there and so on.

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