I\'m trying to use a video with alpha channel, but all I get is the alpha channel as color black.
I\'m using the Vuforia video playback example.
I hope I\'m not
You need to make a "special video" like the pic, in a power of two like: 256x512 format
pic of special video to be used
Then use this custom shader:
Properties{
_MainTex("Color (RGB)", 2D) = "white"
}
SubShader{
Tags{ "Queue" = "Transparent" "RenderType" = "Transparent" }
CGPROGRAM
#pragma surface surf NoLighting alpha
fixed4 LightingNoLighting(SurfaceOutput s, fixed3 lightDir, fixed atten) {
fixed4 c;
c.rgb = s.Albedo;
c.a = s.Alpha;
return c;
}
struct Input {
float2 uv_MainTex;
};
sampler2D _MainTex;
void surf(Input IN, inout SurfaceOutput o) {
o.Emission = tex2D(_MainTex, IN.uv_MainTex).rgb;
if(IN.uv_MainTex.y <= 0.5){
o.Alpha=0;
}
else{
o.Alpha = tex2D(_MainTex, float2(IN.uv_MainTex.x, IN.uv_MainTex.y-0.5)).rgb;
}
}
ENDCG
}
}
Also you can see my post in: http://answers.unity3d.com/questions/833537/how-to-play-alpha-video-in-unity.html#answer-1094012