UIColor SetFill doesn't work

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北荒
北荒 2021-01-25 16:11

In this code

for (int i=0;i<3;i++) {
    CGContextAddLineToPoint(context, self.xShift+15+self.rectLen*self.width+self.rectLen*(i+1), self.yShift+self.rectLen*         


        
2条回答
  •  旧时难觅i
    2021-01-25 16:44

    setFill isn't for Core Graphics drawing but for drawing like [myUIBezierPath fill];

    Instead set the fill color and stroke color using:

    CGContextSetFillColorWithColor(context, [[UIColor cyanColor] CGColor]);
    CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]);
    

    Also, the following line:

    CGContextDrawPath(context, kCGPathStroke);
    

    Will only stroke the path, since the drawing mode is set to kCGPathStoke. To fill it as well you should replace it with

    CGContextDrawPath(context, kCGPathFillStroke);
    

    If your path has holes in it or crosses itself you should use even-odd fill and stroke

    CGContextDrawPath(context, kCGPathEOFillStroke);
    

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