I want to change a variable member of class B, in a method member of class A. Example:
A.h:
class A
{
//several other things
void flagchange();
}
A.cpp:
but objects of B are not reachable in A
If objects of class B are not reachable by class A there's no way you can modify them. Once you refactored your design, you should pass it as an argument to the function:
class A {
//several other things
void flagchange(B& obj) {
if (human)
obj.flag = 1;
}
};
I want to be able to toggle the flag from a method of class A for every object of B
You should declare your flag
public variable as static
in B
:
class B {
public:
static int flag;
};
int B::flag = 0;
And then, from inside A
:
class A {
//several other things
void flagchange() {
if (human)
B::flag = 1;
}
};