i have a class with the following structure:
class myClass
{
private:
int type;
classOne objectOne;
classTwo objectTwo;
public:
You can use Boost.Variant to do this. A variant can be constructed directly from any value convertible to one of its bounded types. Similarly, a variant can be assigned any value convertible to one of its bounded types. Heres how you could use it in your class:
class myClass
{
private:
boost::variant obj;
public:
myClass(classOne object) : obj(object)
{
}
myClass(classTwo object) : obj(object)
{
}
};
It also provides a very convenient boost::get
to retrieve the value from the variant.
You can use that to supply code for each bounded type you have(ie classOne
and classTwo
). Here is an example:
if (classOne * x = boost::get(&obj))
{
//Code for classOne
}
else if (classTwo * x = boost::get(&obj)
{
//Code for classTwo
}
However, such code is quite brittle, and without careful attention will likely lead to the introduction of subtle logical errors detectable only at runtime. Thus, real-world use of variant typically demands an access mechanism more robust than get
. For this reason, variant supports compile-time checked visitation via apply_visitor
. Visitation requires that the programmer explicitly handle (or ignore) each bounded type. Failure to do so results in a compile-time error.
Visitation of a variant requires a visitor object. Like this:
class object_visitor
: public boost::static_visitor<>
{
public:
void operator()(classOne & x) const
{
//Code for classOne
}
void operator()(classTwo & x) const
{
//Code for classTwo
}
};
With the implementation of the above visitor, we can then apply it to obj
, as seen in the following:
boost::apply_visitor( object_visitor(), obj );