I would like to make markers that doesn\'t move when the map rotates, exactly like the polylines. My goal is to give the marker a single orientation that never changes even when
You can draw a simple rectangle with both front and back facing sides textured as follows:
// Two triangles
FloatBuffer buff = FloatBuffer.allocate(12);
buff.put(0- delta);
buff.put(0- delta);
buff.put(1.f);
buff.put(0 + delta);
buff.put(0 - delta);
buff.put(1.f);
buff.put(0 - delta);
buff.put(0 + delta);
buff.put(1.f);
buff.put(0 + delta);
buff.put(0 + delta);
buff.put(1.f);
// Two triangles to generate the rectangle. Both front and back face
IntBuffer vertIndicieBuffer = IntBuffer.allocate(12);
vertIndicieBuffer.put(0);
vertIndicieBuffer.put(2);
vertIndicieBuffer.put(1);
vertIndicieBuffer.put(2);
vertIndicieBuffer.put(3);
vertIndicieBuffer.put(1);
vertIndicieBuffer.put(0);
vertIndicieBuffer.put(1);
vertIndicieBuffer.put(2);
vertIndicieBuffer.put(1);
vertIndicieBuffer.put(3);
vertIndicieBuffer.put(2);
// Texture coordinates
FloatBuffer textCoordBuffer = FloatBuffer.allocate(8);
textCoordBuffer.put(0.f);
textCoordBuffer.put(0.f);
textCoordBuffer.put(1.f);
textCoordBuffer.put(0.f);
textCoordBuffer.put(0.f);
textCoordBuffer.put(1.f);
textCoordBuffer.put(1.f);
textCoordBuffer.put(1.f);
// The LocalMesh itself.
LocalMesh mesh = new LocalMesh();
mesh.setVertices(buff);
mesh.setVertexIndices(vertIndicieBuffer);
mesh.setTextureCoordinates(textCoordBuffer);
MapLocalModel model = new MapLocalModel();
model.setMesh(mesh);
model.setDynamicScalingEnabled(true);
model.setAnchor(new GeoCoordinate(LATITUDE, LONGITUDE, 0.0));
Attach an image to it for texture, and use MapRenderLisener#onPredraw() to change the pitch and yaw of the local model object to follow the camera.