I have next problem: To avoid OutOfMemoryError i\'m loading my big images into ImageViews using Picasso in such way:
public static RequestCreator picasso(final C
Image loads with some delay (but i need to load it immideatly)
you have to choose: (a) memory efficient delay or (b) instant but probable OOM. And I said that by experience, the app I have on the Play Store have a little delay while Picasso is processing it. It's just how it works.
centerCrop() is not what i need in some cases.
then you should load the image into()
a Target. The target will receive the Drawable
in the UI thread, from there you can set it up inside the ImageView (using the setScaleType
) or as a background anyway you want. Maybe even using an InsetDrawable to adjust position.