When I am making a network call using jsonObject request. I am not receiving any response. I always receive HTTP response for request=<[ ] before my URL. I have tried these l
if your app is getting completed before response then it is causing connection timeout. you must add connection timeout in volley and retry policy also.Here is an example
JsonObjectRequest jsonObjectRequest = new JsonObjectRequest(Request.Method.POST,
url,
request,
new Response.Listener() {
@Override
public void onResponse(JSONObject response) {
}
}, new VolleyErrorListener(this, AuthController.LOGIN_ERROR)) {
@Override
public Map getHeaders() throws AuthFailureError {
return new VolleyHeader().getHeaders();
}
};
jsonObjectRequest.setRetryPolicy(new DefaultRetryPolicy(
50000,
0,
DefaultRetryPolicy.DEFAULT_BACKOFF_MULT));
NetworkRequestQueue.getInstance(mContext).getRequestQueue().add(jsonObjectRequest);
NetworkRequestQueue class is as follows:
public class NetworkRequestQueue {
private static NetworkRequestQueue mInstance;
private static Context mCtx;
private RequestQueue mRequestQueue;
private ImageLoader mImageLoader;
private NetworkRequestQueue(Context context) {
mCtx = context;
mRequestQueue = getRequestQueue();
mImageLoader = new ImageLoader(mRequestQueue,
new ImageLoader.ImageCache() {
private final LruCache
cache = new LruCache(20);
@Override
public Bitmap getBitmap(String url) {
return cache.get(url);
}
@Override
public void putBitmap(String url, Bitmap bitmap) {
cache.put(url, bitmap);
}
});
}
public static synchronized NetworkRequestQueue getInstance(Context context) {
if (mInstance == null) {
mInstance = new NetworkRequestQueue(context);
}
return mInstance;
}
public RequestQueue getRequestQueue() {
if (mRequestQueue == null) {
Cache cache = new DiskBasedCache(mCtx.getCacheDir(), 10 * 1024 * 1024);
Network network = new BasicNetwork(new HurlStack());
mRequestQueue = new RequestQueue(cache, network);
// Don't forget to start the volley request queue
mRequestQueue.start();
}
return mRequestQueue;
}
public ImageLoader getImageLoader() {
return mImageLoader;
}
}