Rounded corners on chartJS v.2 - bar charts (with negative values)

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面向向阳花
面向向阳花 2021-01-24 08:53

I\'m styling some chartjs bar charts which need rounded corners at the bar\'s values (not their base), In most cases this means rounded corners at the top of the bar\'s however

2条回答
  •  轻奢々
    轻奢々 (楼主)
    2021-01-24 09:32

    I also faced the same issue. use below code for rounded corners-

    Chart.elements.Rectangle.prototype.draw = function () {
    
          var ctx = this._chart.ctx;
          var vm = this._view;
          var left, right, top, bottom, signX, signY, borderSkipped, radius;
          var borderWidth = vm.borderWidth;
         // Set Radius Here
          // If radius is large enough to cause drawing errors a max radius is imposed
          var cornerRadius = 20;
    
          if (!vm.horizontal) {
            // bar
            left = vm.x - vm.width / 2;
            right = vm.x + vm.width / 2;
            top = vm.y;
            bottom = vm.base;
            signX = 1;
            signY = bottom > top ? 1 : -1;
            borderSkipped = vm.borderSkipped || 'bottom';
          } else {
            // horizontal bar
            left = vm.base;
            right = vm.x;
            top = vm.y - vm.height / 2;
            bottom = vm.y + vm.height / 2;
            signX = right > left ? 1 : -1;
            signY = 1;
            borderSkipped = vm.borderSkipped || 'left';
          }
    
          // Canvas doesn't allow us to stroke inside the width so we can
          // adjust the sizes to fit if we're setting a stroke on the line
          if (borderWidth) {
            // borderWidth shold be less than bar width and bar height.
            var barSize = Math.min(Math.abs(left - right), Math.abs(top - bottom));
            borderWidth = borderWidth > barSize ? barSize : borderWidth;
            var halfStroke = borderWidth / 2;
            // Adjust borderWidth when bar top position is near vm.base(zero).
            var borderLeft = left + (borderSkipped !== 'left' ? halfStroke * signX : 0);
            var borderRight = right + (borderSkipped !== 'right' ? -halfStroke * signX : 0);
            var borderTop = top + (borderSkipped !== 'top' ? halfStroke * signY : 0);
            var borderBottom = bottom + (borderSkipped !== 'bottom' ? -halfStroke * signY : 0);
            // not become a vertical line?
            if (borderLeft !== borderRight) {
              top = borderTop;
              bottom = borderBottom;
            }
            // not become a horizontal line?
            if (borderTop !== borderBottom) {
              left = borderLeft;
              right = borderRight;
            }
          }
    
          ctx.beginPath();
          ctx.fillStyle = vm.backgroundColor;
          ctx.strokeStyle = vm.borderColor;
          ctx.lineWidth = borderWidth;
    
          // Corner points, from bottom-left to bottom-right clockwise
          // | 1 2 |
          // | 0 3 |
          var corners = [
            [left, bottom],
            [left, top],
            [right, top],
            [right, bottom]
          ];
    
          // Find first (starting) corner with fallback to 'bottom'
          var borders = ['bottom', 'left', 'top', 'right'];
          var startCorner = borders.indexOf(borderSkipped, 0);
          if (startCorner === -1) {
            startCorner = 0;
          }
    
          function cornerAt(index) {
            return corners[(startCorner + index) % 4];
          }
    
          // Draw rectangle from 'startCorner'
          var corner = cornerAt(0);
          var width, height, x, y, nextCorner, nextCornerId
          var x_tl, x_tr, y_tl, y_tr;
          var x_bl, x_br, y_bl, y_br;
          ctx.moveTo(corner[0], corner[1]);
    
          for (var i = 1; i < 4; i++) {
            corner = cornerAt(i);
            nextCornerId = i + 1;
            if (nextCornerId == 4) {
              nextCornerId = 0
            }
    
            nextCorner = cornerAt(nextCornerId);
    
            width = corners[2][0] - corners[1][0];
            height = corners[0][1] - corners[1][1];
            x = corners[1][0];
            y = corners[1][1];
    
            radius = cornerRadius;
    
            // Fix radius being too large        
            if (radius > Math.abs(height) / 2) {
              radius = Math.floor(Math.abs(height) / 2);
            }
            if (radius > Math.abs(width) / 2) {
              radius = Math.floor(Math.abs(width) / 2);
            }
    
            if (height < 0) {
              // Negative values in a standard bar chart
              x_tl = x; x_tr = x + width;
              y_tl = y + height; y_tr = y + height;
    
              x_bl = x; x_br = x + width;
              y_bl = y; y_br = y;
    
              // Draw
              ctx.moveTo(x_bl + radius, y_bl);
              ctx.lineTo(x_br - radius, y_br);
              ctx.quadraticCurveTo(x_br, y_br, x_br, y_br - radius);
              ctx.lineTo(x_tr, y_tr + radius);
              ctx.quadraticCurveTo(x_tr, y_tr, x_tr - radius, y_tr);
              ctx.lineTo(x_tl + radius, y_tl);
              ctx.quadraticCurveTo(x_tl, y_tl, x_tl, y_tl + radius);
              ctx.lineTo(x_bl, y_bl - radius);
              ctx.quadraticCurveTo(x_bl, y_bl, x_bl + radius, y_bl);
    
            } else if (width < 0) {
              // Negative values in a horizontal bar chart
              x_tl = x + width; x_tr = x;
              y_tl = y; y_tr = y;
    
              x_bl = x + width; x_br = x;
              y_bl = y + height; y_br = y + height;
    
              // Draw
              ctx.moveTo(x_bl + radius, y_bl);
              ctx.lineTo(x_br - radius, y_br);
              ctx.quadraticCurveTo(x_br, y_br, x_br, y_br - radius);
              ctx.lineTo(x_tr, y_tr + radius);
              ctx.quadraticCurveTo(x_tr, y_tr, x_tr - radius, y_tr);
              ctx.lineTo(x_tl + radius, y_tl);
              ctx.quadraticCurveTo(x_tl, y_tl, x_tl, y_tl + radius);
              ctx.lineTo(x_bl, y_bl - radius);
              ctx.quadraticCurveTo(x_bl, y_bl, x_bl + radius, y_bl);
    
            } else {
              //Positive Value
              ctx.moveTo(x + radius, y);
              ctx.lineTo(x + width - radius, y);
              ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
              ctx.lineTo(x + width, y + height - radius);
              ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
              ctx.lineTo(x + radius, y + height);
              ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
              ctx.lineTo(x, y + radius);
              ctx.quadraticCurveTo(x, y, x + radius, y);
            }
          }
    
          ctx.fill();
          if (borderWidth) {
            ctx.stroke();
          }
        };
    

    I used it for horizontal bar chart. It will draw the chart like below image-

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