if you have a a button on the page and you want to make sure the button cannot be clicked again before another socket clicks their button.
if socket a clicked i should d
Every socket.io session is automatically assigned a unique string as an id. On the server you can get it from:
socket.id
If you are inside a session (that is, the connection that returns the socket object) you can send messages back to the client by simply doing:
socket.emit('event name',data);
But if you want to send a message to a different session then you need to do:
io.sockets.socket(socket_id).emit('event name',data);
If you want to send a message to all connected sessions then just do:
io.emit('event name', data); // broadcast
If your application have state that needs to be managed, then one technique is to store them in an object using the socket id as the key:
var buttonState = {}
io.on('connection',function('socket'){
// default button to off when socket connects:
bottonState[socket.id] = 'off';
socket.on('on button',function(){
bottonState[socket.id] = 'on';
})
socket.on('off button',function(){
bottonState[socket.id] = 'off';
})
})
Now that you can manage the individual state for each individual client on the server you can use that to communicate them to other clients.