This is probably a very stupid math question, but i can\'t seem to figure it out. What i have is a circle at point A that i can click on and drag the mouse oway from it. When th
Just normalize the vector from the center of the circle to the point and then multiply by the speed you want. In any goodl vector library there is such a function, but just to clarify:
length=square_root((b.x - a.x)^2+(b.y - a.y)^2)
velocityX = (b.x - a.x) / length * speed
velocityY = (b.y - a.y) / length * speed