How to clear CountDownTimer from onTick method?

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一个人的身影
一个人的身影 2021-01-23 06:04

I have implemented the timer functionality in android app, I able to finish the timer from other local methods by calling timerObject.cancel() . Its working perfect

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  •  小鲜肉
    小鲜肉 (楼主)
    2021-01-23 06:27

    AFAIK You can not do that

    But there is Drop-in alternative for the Android CountDownTimer class, but which you can cancel from within onTick.

    Here you go

    /*
     * Copyright (C) 2008 The Android Open Source Project
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     * http://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    package alt.android.os;
    
    import android.util.Log;
    import android.os.Handler;
    import android.os.SystemClock;
    import android.os.Message;
    
    /**
     * Schedule a countdown until a time in the future, with
     * regular notifications on intervals along the way.
     *
     * Example of showing a 30 second countdown in a text field:
     *
     * 
     * new CountdownTimer(30000, 1000) {
     *
     * public void onTick(long millisUntilFinished) {
     * mTextField.setText("seconds remaining: " + millisUntilFinished / 1000);
     * }
     *
     * public void onFinish() {
     * mTextField.setText("done!");
     * }
     * }.start();
     * 
    * * The calls to {@link #onTick(long)} are synchronized to this object so that * one call to {@link #onTick(long)} won't ever occur before the previous * callback is complete. This is only relevant when the implementation of * {@link #onTick(long)} takes an amount of time to execute that is significant * compared to the countdown interval. */ public abstract class CountDownTimer { /** * Millis since epoch when alarm should stop. */ private final long mMillisInFuture; /** * The interval in millis that the user receives callbacks */ private final long mCountdownInterval; private long mStopTimeInFuture; private boolean mCancelled = false; /** * @param millisInFuture The number of millis in the future from the call * to {@link #start()} until the countdown is done and {@link #onFinish()} * is called. * @param countDownInterval The interval along the way to receive * {@link #onTick(long)} callbacks. */ public CountDownTimer(long millisInFuture, long countDownInterval) { mMillisInFuture = millisInFuture; mCountdownInterval = countDownInterval; } /** * Cancel the countdown. * * Do not call it from inside CountDownTimer threads */ public final void cancel() { mHandler.removeMessages(MSG); mCancelled = true; } /** * Start the countdown. */ public synchronized final CountDownTimer start() { if (mMillisInFuture <= 0) { onFinish(); return this; } mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture; mHandler.sendMessage(mHandler.obtainMessage(MSG)); mCancelled = false; return this; } /** * Callback fired on regular interval. * @param millisUntilFinished The amount of time until finished. */ public abstract void onTick(long millisUntilFinished); /** * Callback fired when the time is up. */ public abstract void onFinish(); private static final int MSG = 1; // handles counting down private Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { synchronized(CountDownTimer.this) { final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime(); if (millisLeft <= 0) { onFinish(); } else if (millisLeft < mCountdownInterval) { // no tick, just delay until done sendMessageDelayed(obtainMessage(MSG), millisLeft); } else { long lastTickStart = SystemClock.elapsedRealtime(); onTick(millisLeft); // take into account user's onTick taking time to execute long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime(); // special case: user's onTick took more than interval to // complete, skip to next interval while (delay < 0) delay += mCountdownInterval; if (!mCancelled) { sendMessageDelayed(obtainMessage(MSG), delay); } } } } }; }

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