In the HTML canvas below I have a selection menu which triggers the drawing of an image beside it dependent on what is selected (numbers 1-5 in the example below). The JavaScrip
you must make the paint class (in your code) once,
function Game (elementID,width,height){
this.elementID = elementID;
this.element = document.getElementById(elementID);
this.width = width;
this.height = height;
this.palette = {
color1:'#fff',
color2:'#000',
color3:'#9F3A9B',
color4:'#a84ea5',
color5:'#b56ab2',
color6:'#bf7dbd',
color7:'#d5a8d2'
};
this.element.style.width = width + 'px';
this.element.style.height= height + 'px';
this.element.style.border='solid thin ' + this.palette.color2;
this.element.style.display= 'block';
//this.element.style.margin='1em auto';
this.element.style.background=this.palette.color3;
this.initialGame();
}
Game.prototype.initialGame = function(){
this.canvas = document.createElement("canvas");
this.canvas.width = this.width;
this.canvas.height = this.height;
this.element.appendChild(this.canvas);
this.initialTitle();
this.initialSideButtons();
this.initialBoard();
this.initialFooter();
// initial selection
this.sideButtons.select(this.sideButtons.buttons[0]);
this.resize(this.width,this.height);
this.render();
this.attachEvents();
}
Game.prototype.attachEvents = function(){
var element = this.element;
var getX = function(evt){return evt.offsetX || evt.layerX || (evt.clientX - element.offsetLeft);};
var getY = function(evt){return evt.offsetY || evt.layerY || (evt.clientY - element.offsetTop);};
var game = this;
this.element.addEventListener('mousemove',function(evt){
game.hover(getX(evt),getY(evt));
game.render();
});
this.element.addEventListener('click',function(evt){
game.sideButtons.click();
game.render();
});
}
Game.prototype.onSelect = function(button){
this.selected = button;
};
Game.prototype.hover=function(x,y){
this.hoverX = x;
this.hoverY = y;
};
Game.prototype.initialBoard = function(){
var game = this;
var Board = function(){
this.left = 0;
this.top = 0;
this.width =0;
this.height=0;
};
Board.prototype.render = function(ctx){
if(game.selected){
var shapeWidth = this.width/3;
ctx.fillStyle = game.palette.color1;
ctx.strokeStyle = game.palette.color1;
var fontSize = 14;
ctx.font = 'bold '+ fontSize +'px Noto Sans';
ctx.textAlign='center';
ctx.lineWidth=8;
ctx.lineJoin = 'round';
ctx.strokeRect(this.left + this.width/2 - (shapeWidth/2),this.height/2-(shapeWidth/2) + this.top,shapeWidth,shapeWidth);
ctx.fillText(game.selected.text,this.left + this.width/2,this.height/2 + this.top );
}
};
this.board = new Board();
};
Game.prototype.initialSideButtons = function(){
var game = this;
var ButtonBar =function(text){
this.text = text;
this.left = 0;
this.top = 0;
this.width = 1;
this.height= 1;
this.selected=false;
};
ButtonBar.prototype.hitTest=function(x,y){
return (this.left < x) && (x < (this.left + this.width)) &&
(this.top this.width / 2
this.board.height= this.height - this.title.height - this.footer.height;
this.sideButtons.left= this.board.width;
this.sideButtons.top = this.board.top;
this.sideButtons.width = this.width - this.board.width;
this.sideButtons.height = this.board.height;
this.render();
};
var game = new Game('game',window.innerWidth -50,window.innerWidth * 2/3);
window.addEventListener('resize', function(){
game.resize(window.innerWidth -50,window.innerWidth * 2/3);
});